FromSoftware has released the Elden Ring update 1.09 patch notes for your viewing pleasure, which includes a number of new visual enhancements including ray-traced ambient occlusion among other features. Read up on the latest Elden Ring patch notes below.
New feature
Ray Tracing support has been added for PlayStation 5, Xbox Series X and PC versions.
Ray Tracing can be activated in the settings menu:
- PS5 / XSX: Game Options > Ray Tracing
- PC: Graphics > Ray Tracing Quality
Please note that performance – such as frame rate and resolution – may be impacted while playing with Ray Tracing on.
The minimum and recommended technical specifications to use Ray Tracing can be found at the end of the patch notes.
PvP-exclusive balance adjustments
The adjustments in this section do not affect single-player or cooperative play.
- The Inescapable Frenzy incantation power and grab angle have been increased.
- The Lifesteal Fist skill power, range and grab angle have been increased.
- Decreased the power of two-handed jumping attacks.
- Decreased the power of heavy and heavy running attacks of Fist and Claw weapon types.
- Decreased the power of the Founding Rain of Stars spell.
- Decreased the spell enhancement effect of the Terra Magica spell.
- Decreased the damage and poise damage of the Wave of Gold skill when hitting an opponent over a certain distance.
- Decreased the effectiveness of the Determination and Royal Knight’s Resolve skills.
- Decreased the effects of the Contagious Fury skill of the Jellyfish Shield.
- Decreased the effectiveness of the Claw Talisman.
- Decreased the effectiveness of the Lord of Blood’s Exultation Talisman.
- Decreased the attack power buff granted by the White Mask head armor.
- Decreased the jumping attack damage buff granted by the Raptor’s Black Feathers armor.
- Decreased the damage buff granted by Magic-Shrouding Cracked Tear, Flame-Shrouding Cracked Tear, Lightning-Shrouding Cracked Tear, and Holy-Shrouding Cracked Tear when activated with the Flask of Wondrous Physick.
General balance adjustments
- Added an invincibility window when respawning in the colosseum.
- Increased the scaling of the following attributes when infusing weapons with certain Ashes of War:
- Magic / Fire / Flame Art / Lightning / Sacred
- Increased the attribute scaling of the following weapon types:
- Colossal Sword / Great Axe / Hammer / Flail / Great Hammer / Colossal Weapon
- Increased the speed, range and recovery time of some attacks for the following weapon types:
- Great Hammer / Great Axe / Great Sword / Curved Greatsword
- Flail weapons changes:
- Increased the speed of some attacks.
- Reduced attack recovery time.
- Increased poise when using two-handed attacks.
- Increased running attacks speed and reduced attack recovery time for the following weapon types:
- Straight Sword / Curved Sword / Katana / Twinblade Sword / Axe / Hammer / Halberd
- Increased the first attack speed for the following weapon types:
- Straight Sword / Curved Sword / Whip
- Increased the speed of guard counters for the following weapon types:
- Straight Sword / Great Sword / Colossal Sword / Great Curved Sword / Katana / Twinblade Sword / Axe / Great Axe / Flail / Great Hammer / Spear / Great Spear / Halberd
- Reduced the attack recovery time for Whip weapons.
- Increased the damage of Claw weapons.
- Added Holy damage and Faith scaling to the Great Club.
- Increased damage negation when blocking Holy damage and decreased damage negation when blocking damage from other affinities.
- Increased the effectiveness of the Twinblade Talisman.
- Slightly reduced rolling travel distance for light equipment weights.
- Decreased the hitbox size for some attacks of the following weapon types:
- Thrusting Sword / Heavy thrusting Sword / Spear / Great Spear / Halberd
Ashes of War adjustments
- Lifesteal Fist
- Increased target grab range.
- Surge of Faith
- Increased projectile generation speed.
- Flame Spit
- Increased the guard speed and blocking amount of the skill.
- Adjusted the angle of the fireball.
- Tongues of Fire
- Increased the guard speed and blocking amount of the skill.
- Great Oracular Bubble
- Increased projectile generation speed and reduced the recovery time.
- Viper Bite
- Reduced the time before rolling is possible after using the skill.
- Shriek of Milos
- Increased close range poise damage.
- Spearcall Ritual
- Increased projectile generation speed.
- Cursed-Blood Slash
- Increased projectile generation speed and reduced the recovery time.
- Gold Breaker
- Reduced the recovery time.
- I Command Thee, Kneel!
- Increased attack generation speed.
- Starcaller Cry
- Increased the speed of follow-up attacks.
- Spinning Wheel
- Increased attack generation speed.
- Added a roll & heavy attack cancel timing while using the skill.
Bug Fixes
- Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Antspur Rapier a Cold affinity.
- Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Rotten Greataxe a Blood affinity.
- Fixed a bug where some attacks of the Partisan, Death Ritual Spear, and Lucerne had unexpected Physical attack scaling.
- Fixed a bug where the Nightrider Glaive did not increase the damage of horseback attacks.
- Fixed a bug where the Duelist Greataxe and Rotten Greataxe did not increase the damage of charged attacks.
- Fixed a bug where the Roar Medallion Talisman effect didn’t increase the power of some incantations.
- Fixed a bug that reduced the power of some skills while under the Golden Vow effect.
- Fixed a bug that caused the effects the Determination and Royal Knight’s Resolve skills when casted from a left-handed weapon to be added to other skills casted with a right-handed weapon.
- Fixed a bug that reduced the critical hit power of right-handed weapons while having Determination or Royal Knight’s Resolve active on a left-handed weapon.
- Fixed a bug where status build-ups were unintentionally added to some Weapon Skills
- Fixed a bug where the power and special effects of a left-handed weapon could be added to a skill cast with a right-handed weapon.
- Fixed a bug that caused an equipped Sacrificial Twig to be consumed when a player died in the Colosseum.
- Fixed the camera positioning when respawning in the Colosseum.
- Fixed a bug where a player could receive credit for a kill in the Colosseum when dying due to the Death status effect, instead of the player who inflicted that status effect.
- Improved stability in Colosseum matchmaking.
- Fixed a bug related to level correction when an invader used the Phantom Bloody Finger.
- Fixed a bug that could cause disconnections with other players in certain locations during multiplayer.
- Improved online multiplayer stability.
- [PS4] Fixed a bug that occurred when using the Finger Severer on summoned NPCs while offline that could cause the game to crash.
- Fixed a bug related to some enemies not rendering or behaving as expected.
- Several performance improvements and other bug fixes.
[Source – Elden Ring Patch Notes]